
Member

Posts: 185
Joined: 16.09.11
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So while I was in stats I came up with a new gametype idea, although I know it wont be considered but just for the fun of it. It goes out like this:
It starts out with one human, he can not shoot due to his lack of ammo. His speed is normal and he has no special abilities except that he can "cure" zombies by killing them. At first he can only melee, but with each kill he gets he earns another pistol bullet. When the alpha human cures a zombie the zombie then becomes human, and he gains the same abilities as the alpha. When you are a zombie, you are invisible, although a bit slower than humans. The last two zombies alive gain normal speed and limited ammo.
When a human dies, he does not loose his ammo. Also, every zombie after mid game gains two lives, this makes it so that it encourages people to not be cured for longer periods of time, and also helps humans gain more ammo.
The two last zombies standing do not have two lives.
NEVA GONNA GIVE YOU UP! NEVER GONNA LET YOU DOWN! - FROM DRK TO RON
The Sharp toothed zombie
Brains, the sharp toothed zombie(zombie), had a verysharp tooth! And if you ever saw him, you better turn the hell around and run! All of the other zombies, wouldn’t let poor Brains play any zombie games. Then one foggy Christmas eve, santa came to say “oh brains, with your tooth so sharp, wont you eat my wife tonight. And all of the zombiesloved him and shouted out with glee.
Driving through the snow-
Driving through the snow, in a one turret hog, shooting noobs all the way hahhaha. Making spent cartridges ring! Oh jingle bells and shotgun shells, running over noobs all the way. Blasting through the snow, in a one turret hog, pwning noobs all the way hahaha |