For all of those who don't know how to play the game. Here are 2 videos of tremors game in Halo:
*** VIEWER DISCRETION IS ADVISED. WARNING FOR CHILDISH VULGARITY AND FOUL LANGUAGE FROM SOME PEOPLE! ***
This one was in HPT Ventrilo from early 2012.
YouTube Video
*** CLEAN VERSION WITHOUT CHILDISH VULGARITY AND FOUL LANGUAGE ***
This one was in [M2K] clan Ventrilo back in late 2008 when we invented the gametype for the first time in Halo PC.
YouTube Video
Rules:
1) The objective of the red team is to grab the flag from the enemy base and walk it to their own to score and win against the Tremor. But they have 1 life.
2) The person on blue team is the Tremor and he/she has to get in a Ghost and that person's objective is to kill all the reds till their 1 life is out making them all dead.
3) The Tremor isn't allowed to shoot with the Ghost and to kill red players if they are on top of a rock, bush/plant, tree, vehicles (Reds cannot get in it, but on it), top of cliffs or any other special places in the map such as in Blood Gulch, sunny cliffs, back caves, and over shield caves. But they can run over the red players if they are in an open area. The Tremor must stay in the Ghost the entire game.
4) The Tremor cannot push the vehicle if red players are standing on top of a vehicle, but only can push it if the red ever decides to melee the vehicle for movement. When the player stops melee'ing the vehicle, then the tremor should stop as well. But reds have to be careful because they only have 5 minute vehicle re-spawn time meaning after that, the vehicle will automatically go back to its spawn point.
5) Red players aren't allowed to shoot, kill, or grenade the Tremor. And also aren't allowed to drive vehicles either.
6) So it's basically like a team work sacrificial game, but reds win if they cap the flag only once without everyone on the team being dead, so then blue (Tremor) wins if that person kills all the reds.
7) You have 45 minutes of time limit to play a round so the reds don't stand on a safe spot forever doing nothing.
8) The best plan for reds to win is that if they separate on the directions they are heading towards, like for example it is good to have the half go on sunny cliffs and the other half going in caves while one person waits top of base if the red are lucky enough to bring the flag nearby to base and toss it up to the guy that is on top of base for a winning cap.
9) This gametype is only best to be played with at least 10 or more people in a server with 9 or more people on red and 1 on blue.
A few things
7 we don't have a time limit.
8 this isn't a rule. You listed strategy lol.
9 As long as there is five or more people it can be played.
We actually have the rules posted here http://foodclan.c...age_id=151I wanna be like RAZ!!! [ZÅ]Paradox
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Joshkl2013 wrote:
A few things
7 we don't have a time limit.
8 this isn't a rule. You listed strategy lol.
9 As long as there is five or more people it can be played.
We actually have the rules posted here http://foodclan.c...age_id=151
"capture three flags before the time limit runs out."
There is actually a 45:00 timelimit, so people won't just sit in the safe spots the entire game. Also it's best to end the game when there is 1 human left without him/her having the flag, unless that person can pull out a Chilla or Adder. xD
I've also thought about some ideas to play this gametype in maps like Sidewinder, Ice Fields, and Danger Canyon.
In Sidewinder:
The top and Tunnels/DP is forbidden to all.
The safe spots for reds are:
Ice
DP Steps (But you can't go on top of dp)
The front islands of each base
The tunnel entrance steel gate thing (If you make the jump on top of it)
Standing next to the tall looking rock near the red 2 (You can walk the flag near the 1 ramp to bring it long, but you cant port up to red 1 from top and cap it)
The canopy is safe, but you cannot go from top of base and drop there or nade yourself up there, you either jump from top of a vehicle without driving the vehicle towards or do that one jump to canopy in red base from right side entrance (I'll show you what I meant for that jumping part xD)
Along with the obvious spots like getting on top of the rocks/vehicles or stand next to the tree trunk of blue side top
In Ice Fields:
The bridge pathway is forbidden, but you can go to the front of each base Y leading to the bridge, but rather heading towards the lower path.
The red safe spots are:
As reds, you can't port out when you take the flag from tremor base, but you can only port from your own base to get to tremor base, so when you have the flag, you have to walk it long side near the Y as there are easy rocks you can jump up to in the map.
The ice in the middle isn't a safe spot as the ghost can cross there.
As red when you are in/reach the middle, you can walk on the low power up spawn cliff ways along with jumping on top of the big rocks from those cliffs as they would count as safe spots.
In Danger Canyon:
The tunnels are forbidden.
The red safe spots are:
Rocks
The temple area with the ramps and pipes
Reds can also go on top of rocket cliffs to be safe, but you can't go inside the tunnel way to cap it.
If the reds makes it to the base ramps on this map and Ice Fields, then the reds are safe at those ramp areas
We should try and test this out to see how it goes.
There is actually a 45:00 timelimit, so people won't just sit in the safe spots the entire game. Also it's best to end the game when there is 1 human left without him/her having the flag, unless that person can pull out a Chilla or Adder. xD
There's *supposed* to be a time limit. We don't have one, and there is only one capture possible. Game type needs to be fixed eventually.
Also, with sidewinder and IF, I don't think we should limit teleport usage/pathway usage. Sidewinder cliffs on the side of the map (the side ledge) should be disallowed though, and the tremor can go into the tunnel on SW. The safe spots in the tunnel on SW could be the pillars so it isn't impossible to cap by going there.
Edited by Joshkl2013 on 01/03/2013 12:18:48
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Joshkl2013 wrote:
A few things
7 we don't have a time limit.
8 this isn't a rule. You listed strategy lol.
9 As long as there is five or more people it can be played.
We actually have the rules posted here http://foodclan.c...age_id=151
"capture three flags before the time limit runs out."
There is a time limit.
And three flags. :/
Sorry, it says 3 flags since that's what it was in the ZwD rules - I've updated it to reflect the gametype we currently play.
We do have a time limit of 45 mins on the "tremors" gametype. I think you can play on any large enough map. Rocks, plants (on), trees (by) are safe zones. Any obviously unfair places (e.g. DC tunnels) are off-limits.
There is actually a 45:00 timelimit, so people won't just sit in the safe spots the entire game. Also it's best to end the game when there is 1 human left without him/her having the flag, unless that person can pull out a Chilla or Adder. xD
There's *supposed* to be a time limit. We don't have one, and there is only one capture possible. Game type needs to be fixed eventually.
Also, with sidewinder and IF, I don't think we should limit teleport usage/pathway usage. Sidewinder cliffs on the side of the map (the side ledge) should be disallowed though, and the tremor can go into the tunnel on SW. The safe spots in the tunnel on SW could be the pillars so it isn't impossible to cap by going there.
You really think the game is gonna last more than 45 minutes? If there is one red left, then it's always best to end it right away if that human is just staying at the safe spot not wanting to move for a long time and making the dead ones wait. So either you try to get the cap as the last human or just give up for a new game. It sucks when we make people wait and bore them and later lose people in the server. Also about the Sidewinder, no, just no. Tunnels are just way too short and easy for red. We gotta make it fair and balanced, and I'm pretty sure the ones I've mentioned above in Sidewinder are perfect the way it is as I've already tested the map looking for safe spots and for a better balanced gameplay for both the tremor and red team.
Biggest problem. Maybe when this game type is selected is it possible to turn off the afk while your dead? I don't think it would be a problem with people leaving, the afk issue actually causes to much spamming in order to not be kicked.
Herc you just have to type to avoid being kicked.
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I agree with the AFK kick being removed. It really sucks especially if you want to play Hide N Seek and just want to go AFK for 5 minutes or so if you are hidden in a really good spot and haven't been found for more than 8 minutes.
@Allie
We should get the tremor game going in classic server once we have enough ZA's online on Xfire. The more, the fun. =)
There is actually a 45:00 timelimit, so people won't just sit in the safe spots the entire game. Also it's best to end the game when there is 1 human left without him/her having the flag, unless that person can pull out a Chilla or Adder. xD
I think I pulled a pretty Chilla and Adder today. Just to gloat a little. I was great. Hah!