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Servers
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| ZA Luna |
Posted on 01/30/2011 20:52:30
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I got a big blue star for posting. i must be special

Posts: 1723
Joined: 16.11.10
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the two things wrong with zomb speed is that its hard to cntrol and if your a human you dont get much of a chance to defend yourself if your not camping somewhere...
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| ZA numpty |
Posted on 01/30/2011 21:29:49
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ShawnPeezy

Posts: 4430
Joined: 16.11.10
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even if u are camping some where its hard to defend ur self unless ur camping with a big group |
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| FC_SlimJim |
Posted on 01/30/2011 23:02:26
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Super Admin

Posts: 4725
Joined: 14.11.10
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lag was due to router... resolved.
Zombie speed, ill fix in morning.
1.5 - 1.75 i think |
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| FC_SlimJim |
Posted on 02/01/2011 00:37:58
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Super Admin

Posts: 4725
Joined: 14.11.10
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Hey guys, you may notice that on the bottom of the main page, there are 2 extra "offline" servers. those will be my next project. im currently waiting for the next build of Phasor to start, but w/e.
to give you an idea of what im thinking. since we have 1 server that does as per Reg's Rules.
Im conceiving an idea that will make another Variant come alive. And it will be a minor edit of what im doing now. Also, Ice, get your but ready becuase i have some work for you in near future. |
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| FC_SlimJim |
Posted on 02/02/2011 00:49:38
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Super Admin

Posts: 4725
Joined: 14.11.10
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Well, Part 1 of my Server idea is complete.
Because i know that you sometimes wana do something other than regs, i took the Phasor server runtime & the infection script and made major changes to it.
I basically only left enabled : Zombie Nade Removal, Human & Zombie Damage, & Speed settings.
So, this means that on the ZA Zombie Assassins server (yes, the password'd one), you must admin it. to change maps, variants & w/e else you want.
So this will be exactly like the server before phasor ever existed save for these changes:
No lag caused by the modded map forbidding nades.
DB Not working sometimes
a Msg that says Welcome when you join |
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