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Danger Canyon!!!
ZA althor
#21 Print Post
Posted on 08/21/2011 18:26:32
Wanker


Posts: 794
Joined: 07.03.11

tbh without dc i would never learned how to snipe a zombie that isnt running straight at me. i would be horrible with my favorite weapon. i think that removing maps/camping/weps would totally neuter the next generation of alpha players. playing the zombie on a pain in the arse map builds valuable skills. so too does a bit of camping...
*in the fine print definition of being server active* ....{FC}[ZA]Althor, will no longer be server active
 
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RazNinjaMike
#22 Print Post
Posted on 08/21/2011 19:41:27
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Posts: 4586
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here an idea for a mod Smile make a wall halfway on ledge. that way, people would have to go all the way around to get to other side Smile
 
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ZA BlackAdder
#23 Print Post
Posted on 08/21/2011 20:11:52
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Posts: 2419
Joined: 18.11.10

Rage quit isnt bannable cause our banlist would increase 10fold...
and before me and star came back i do nt recall ppl complainin about dc. and other servers seem 2 do just fine with dc and keep it full...
From wat i seen wen the server is full in dc zombies quit but they r quickly replaced by new ppl
DC is stayin...
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sureshot
#24 Print Post
Posted on 08/21/2011 21:13:54
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Posts: 140
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i could care less it does get a little anoying but its fine
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Devase
#25 Print Post
Posted on 08/22/2011 04:49:57
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I got a big blue star for posting. i must be special


Posts: 1949
Joined: 30.03.11

I did not read the whole topic but I think a very good way to combat DC ledge is to increase the respawn rate of ammo by a considerable amount. Otherwise I believe the noobs need to have DC since its a popular map which I hate otherwise we lose alot of our audience.
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ZA numpty
#26 Print Post
Posted on 08/22/2011 11:27:47
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ShawnPeezy


Posts: 4430
Joined: 16.11.10

We are not getting rid of DC, we are not getting rid of FRG, the only thing I can see to do, would be invisible walls around the bridges. That way, people can still camp in other places.
 
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Devase
#27 Print Post
Posted on 08/22/2011 11:32:22
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I got a big blue star for posting. i must be special


Posts: 1949
Joined: 30.03.11

I just think making it so people cant spam shoot with snipers or pistols via increasing the spawn rate would help solve the problem.
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ZA althor
#28 Print Post
Posted on 08/22/2011 13:08:31
Wanker


Posts: 794
Joined: 07.03.11

is to increase the respawn rate of ammo by a considerable amount
virtually unlimited sniper ammo i like this mwahahahaha!
*in the fine print definition of being server active* ....{FC}[ZA]Althor, will no longer be server active
 
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ZA Wunder Rofl
#29 Print Post
Posted on 08/22/2011 13:35:54
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Posts: 206
Joined: 16.11.10

I think that DC is a fun map. I dont camp on the ledges at all. Instead I rush the shotties on both sides and run around. When Im zombie I try to get the bridge campers all the time.

I think that the more camo is a good idea. It would give zombies more of a chance to get the humans. Also with the walls it would make it easier and less aggravating for the zombies, but I dont really care. I have fun either way as human or zombie and wouldnt mind any of the things that you guys said, as long as I get to keep my shotty Smile.
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ZA numpty
#30 Print Post
Posted on 08/22/2011 15:56:19
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ShawnPeezy


Posts: 4430
Joined: 16.11.10

On DC, make all the zombies invis all the time maybe.
 
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nygiants88
#31 Print Post
Posted on 08/22/2011 16:22:26
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Posts: 1707
Joined: 24.07.11

nah zombies can function without 24/7 camo but it does get frustrating when you are a zombie waiting for camo and guess what? an overshield spawns. . .

maybe make it so os doesnt spawn or make more camo spawns?
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ZA numpty
#32 Print Post
Posted on 08/22/2011 18:00:21
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ShawnPeezy


Posts: 4430
Joined: 16.11.10

Not 24/7 camo, perm camo for ONLY DC
 
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fc_Tuna
#33 Print Post
Posted on 08/22/2011 19:09:41
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Posts: 221
Joined: 26.11.10

My two cents. The only problem I see is when only 2-3 zombies try to get across and everyone else is camping. When 5 or more zombies are there, they should be able to organize and get across spaced out. It works every time I become a zombie and get them to cross together. There isn't many times when humans survive as it is. It does make the game longer if there arn't many zombies.
 
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alltheabove
#34 Print Post
Posted on 08/22/2011 20:52:50
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Posts: 410
Joined: 20.06.11

Blah, this'll probs infuriate some peeps...

Numpty, in all honesty, there really aren't that many other fun camping maps. On DC, pretty much the only viable camping spots are the ledges, and some big rocks near red base. Taking away ledges is in essence taking away DC...
And perm camo for DC's lame >_> As noted previously, most DC games end before the automatic 20min cutoff, so simply increasing the invis spawn a bit could have dramatic effects as it is. Perm camo's over the top imo x:

And tuna, mind being a little more consistent with your nuking on DC? Nuking's cool and all, but it's kinda annoying when you nuke @ 5min if you're a zombie at that time, and @ 1min when you're human, just saying...

Just keep DC the way it is? >____________<

Sorry if I come off sounding condescending, not my intention ._.
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fc_Tuna
#35 Print Post
Posted on 08/22/2011 22:10:56
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Posts: 221
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Above I haven't nuked in quite a while. You need to try to remember recent events and not the past. There were many times you weren't playing on DC that I did nuke as a human. So shut up and play.
 
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MasterA
#36 Print Post
Posted on 08/22/2011 22:33:57
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Posts: 2582
Joined: 21.07.11

In essence if your a sniper your going to love DC. sniping is not my favorite part of the game i love shottys and more close range battles so for me Dc was just that map where i stand on ledge and watch the 2-4 snipers have their fun. this past month id always ask ppl if they want to go to blue base with me and kill some zombies but when i did id eventually, usually earlier than the ledge ppl, be killed and would have to face the ledge with the few other zombies there. But for my most recent games of DC i've took up the sniper spot and fought over the ammo with the others lol and I do in fact find it fun. I've now seen both sides of this argument for myself and i know that if your not one of the few ppl racking up kills with the sniper your not usually going to have fun watching the snipers do their thing.
 
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alltheabove
#37 Print Post
Posted on 08/22/2011 22:48:19
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Posts: 410
Joined: 20.06.11

As i said, Tuna, my intention was not to offend. That's just the way I remember it, both recent and prior, and thus the way I presented it; if I'm wrong, sorry? I've seen you nuke as a human, just not as soon as you would if you were a zombie. Would like it if you gave a warning, too :]

Once more, no intent to offend, just suggestions if you're open to them. If not, disregard me plawkz. :]
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Phoenix
#38 Print Post
Posted on 08/22/2011 22:50:23
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ShawnPeezy


Posts: 2309
Joined: 16.04.11

So many new ideas....

To find a solution there must be a problem we ALL agree on, no? Not just partially for the idea. Invis zombs, wall mods, sniper ammo decrease... all just patches to something that is not really broken... We just play the game? Yes or yes? Smile

Although those are very creative ideas!
 
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Devase
#39 Print Post
Posted on 08/23/2011 04:03:41
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I got a big blue star for posting. i must be special


Posts: 1949
Joined: 30.03.11

OK FLAT OUT THIS IS HOW TO FIX DC FOR EVERYONE.

Make the zombies able to pick up the Over shield.
Increase the respawn time for the pistol and sniper by a fair amount.

good game/gg all done
or else just leave it the same
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ZA mortal
#40 Print Post
Posted on 08/23/2011 09:11:29
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Wanker


Posts: 592
Joined: 18.11.10

Devase wrote:

OK FLAT OUT THIS IS HOW TO FIX DC FOR EVERYONE.

Make the zombies able to pick up the Over shield.
Increase the respawn time for the pistol and sniper by a fair amount.

good game/gg all done
or else just leave it the same

increasing spawn rate of sniper is BS the snipers are part of the main problem on dc. theres like 3-6 humans always crowding around the sniper spawn and at in just alittle bit all them will have a sniper. over shield highly doubt slim will let that happen since he didn't even put in my idea to take out the warning when all zoms get camo for 60 sec's that i suggested awhile back. some of the dc voters are semi good with sniper i'm just not as Po'ed at for awhile at dc since the supremes have all but disappeared but yesterday i realized that they only join the game when it's dc or hang'em high then leave if their not in the vote or doesn't get voted. ~T excluded plays death island every now and then~ even when camo is up on dc a human warns the rest and half or more aim at all zombies that going for it sometimes we get it and rarely while humans are distracted by zoms going for camo one of us gets across and wacks away. more sniper ammo i say nay because the only time we get across on snipe spawn bridge is 1 there was a swarm and the needed time to reload, 2 some one is hogging snipe ammo all the rest are out, and it goes for both only if they don't have a fuel rod.
Don't bare the name if you can't play the game!
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