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Alpha 1 + suggestions
Rabidtaco
#1 Print Post
Posted on 03/16/2011 19:42:42
Senior Member


Posts: 305
Joined: 16.11.10

The zombie speed in alpha 1 is not permanant. I believe it needs to be, because it makes maps like DC and infinity even harder.

I believe at certain time limits, things should happen. (time-event driven actions)
For example:
Say the time limit for a game is 20 minutes.
At 10 minutes into the game, the zombies should be a bit faster? (2 speed instead?)
At 15 minutes into the game (5 mins remaining) The zombies should get maybe another speed increase?
At 2 minutes remaining, the zombies should get a few shots to toy with?

Post ideas/opinions please!

So what we have so far:
No shooting at all
Infinite camo + speed on infinity + DI.

I have to disagree on the infinite camo. I think that should come in late during the match.
Edited by Rabidtaco on 03/18/2011 11:53:19
Member of ZÅ Feb. 19th, 2010 - May 15th, 2011
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ZA Bvigil
#2 Print Post
Posted on 03/16/2011 20:17:42
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lol slim u should put in that crazy speed
i.imgur.com/ksbUZ.jpg

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ZA RedXlll
#3 Print Post
Posted on 03/16/2011 21:00:44
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Numpty


Posts: 1181
Joined: 30.12.10

Man the lag is already bad enough why not just take out Infinity. that map seems to be the only real trouble other than icefields in my opinion. Danger canyon isnt as bad as death island tho... what to do what to do? ~confused~
 
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ZA Anarchy HB
#4 Print Post
Posted on 03/16/2011 21:26:22
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Posts: 230
Joined: 26.12.10

I think it's awesome Grin lol
 
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Rabidtaco
#5 Print Post
Posted on 03/16/2011 21:32:13
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Posts: 305
Joined: 16.11.10

Please stay ontopic, and post your ideas/opinions.
Member of ZÅ Feb. 19th, 2010 - May 15th, 2011
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RazNinjaMike
#6 Print Post
Posted on 03/16/2011 21:42:18
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I agree except the part where zombies can shoot. Under no circumstances should zombie be able to shoot exempting alpha.

Another idea.... Flying zombies...Jet packs!
 
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ZA Anarchy HB
#7 Print Post
Posted on 03/16/2011 21:57:51
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Posts: 230
Joined: 26.12.10

Oh wow.. . THAT WOULD BE EPIC MAN xD.. but i think Zombies get cammo every 3 minutes for 15 seconds. And then....Zombies can jump super high on special maps that are big like bg,DC, and infinity?~modpower~
 
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RazNinjaMike
#8 Print Post
Posted on 03/16/2011 22:03:04
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YESSS SUPER JUMPING. now that is epic. raining zombies lol. that would be awesome! This would put more emphasis on having "skillz" Smile
 
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ZA RedXlll
#9 Print Post
Posted on 03/16/2011 22:07:06
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Numpty


Posts: 1181
Joined: 30.12.10

What about the fall damage? better make that jump worth it rofl x33
 
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Rabidtaco
#10 Print Post
Posted on 03/16/2011 22:44:43
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Posts: 305
Joined: 16.11.10

zombie_fall_damage = 0;
zombie_maxfall = mapheight; (remind me where to find the top map height, something to do with flying vehicles.)
Member of ZÅ Feb. 19th, 2010 - May 15th, 2011
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EEasyKill
#11 Print Post
Posted on 03/17/2011 01:29:42
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Posts: 47
Joined: 15.03.11

Yeah, I think in all server there should be no fall damage for zombies and ESPECIALLY TAKE OUT INFINITY AND DEATHISLAND. I think just taking those maps out and everyone will be happy. The only thing people do there is go on the turret island and the ledge with snipers. I agree in big maps like IceField and DC, zombies should have infinite camo and speed. But maps like Damnation and Ratrace, it should be regular speed and fall heath damage ( even though I dont recall a place in RR, where you can fall down through :0).
 
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ZA Bvigil
#12 Print Post
Posted on 03/17/2011 01:36:39
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ya lately i have been having to change the maps manually on things like dc infinity and death island because the zombies are so mad only 1 or 2 of them will actually play its kind of annoying
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ninja
#13 Print Post
Posted on 03/17/2011 11:54:49
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Posts: 4174
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What's the point of having friendly fire (betraying) on?
i.e. Can you remove it, because I can't see any advantages of it.
steamsignature.com/status/english/76561198019046882.png

i.imgur.com/EzcOjDS.png
My brain is open.
- Paul Erdős
 
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ZA Luna
#14 Print Post
Posted on 03/17/2011 12:35:32
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I got a big blue star for posting. i must be special


Posts: 1723
Joined: 16.11.10

@ red, about icefeilds..... that ones my fault :3 i shouldnt have taught them that camping spot. but yeah it was my spot first
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RazNinjaMike
#15 Print Post
Posted on 03/17/2011 14:18:26
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@red It make sense to have falll damage so the zombies arents just bouncing everywhere all over the map. Though with no fall damage that would make it more challenging!

@taco Now all you gotta do is slip that code into the server code XD

@easykill I see what your getting at, with infinity being the biggest map, that should be the only map taken out of rotation. deathisland.....that is not even close as hard as infinity. Game doesnt take that long if you got zombies with a half of a brain Smile

@bvigil Same here man. I can only handle doing infinity once per day maybe second if everyone including zombies are in agreement.

@ninja It teach you to be more careful. So ya. Be careful where you shoot, may be your last shot!

@ luna First? erm..............nope. Sry Sad
 
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Rabidtaco
#16 Print Post
Posted on 03/18/2011 11:51:53
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Posts: 305
Joined: 16.11.10

Raz, The code will not be that simple. But that's the general idea of it. SO what we have so far:
No shooting at all
Infinite camo + speed on infinity + DI.

I have to disagree on the infinite camo. I think that should come in late during the match.
Member of ZÅ Feb. 19th, 2010 - May 15th, 2011
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ZA Anarchy HB
#17 Print Post
Posted on 03/18/2011 12:30:04
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Posts: 230
Joined: 26.12.10

Yah.. So far i Like some of the idea's yall are throwing in... but some coul go without ya know?
 
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ZA Anarchy HB
#18 Print Post
Posted on 03/19/2011 01:07:51
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Posts: 230
Joined: 26.12.10

I don't agree with that one... Idea... Every kill you get on the enemy The faster you get, but the cammo should come randomly.
Just for a little bit though. Not over 45 seconds I'd say.
 
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Rabidtaco
#19 Print Post
Posted on 03/20/2011 22:12:02
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Posts: 305
Joined: 16.11.10

Let's get some support on this! Let's make this happen!
Post with your support or suggestions!
Member of ZÅ Feb. 19th, 2010 - May 15th, 2011
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ZA Anarchy HB
#20 Print Post
Posted on 03/20/2011 23:30:23
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Posts: 230
Joined: 26.12.10

True story... Post Post Post....
 
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