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Should we add flag captures?
yes yes 100%[15 Votes]
no no 0%[0 Votes]
Total Votes : 15
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PRO Stats idea.
weeshuggy
#1 Print Post
Posted on 08/01/2013 07:46:26
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Wanker


Posts: 785
Joined: 23.06.11

Right I've suggested this many times before and everyone thinks yeah, that's a great idea Huggy..... But it never seems to happen so I'm going to try making the same suggestion while pro stats seems to be on an UP.

I think flags and caps should be allowed for humans.....

1. Only humans can pick up the flags, so as to stop the zombies just messing with the flag and to stop them ruining caps for humans it for humans.

2. Cr and a small perk should be given to the person who manages to get the cap, like maybe 30 seconds worth of speed or camo, so as to give the human an chance to escape once the have scored. (optional)

This means you can continue to camp and play as usual but it also gives people a chance to mix up their game and if you gave each cap enough Cr, it might be enough to make the people who after each other rank give it a go too.
 
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Vlexis XII
#2 Print Post
Posted on 08/01/2013 10:30:04
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Posts: 1199
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Sounds interesting. I like it. But wouldn't capturing the flag a certain number of times end the game? Or is there a way around that?
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llamas
#3 Print Post
Posted on 08/01/2013 11:38:03
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Wanker


Posts: 508
Joined: 05.09.12

Vlexis XII wrote:
Sounds interesting. I like it. But wouldn't capturing the flag a certain number of times end the game? Or is there a way around that?

You could make it so that the score to win is like 99999
 
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Hercules
#4 Print Post
Posted on 08/01/2013 12:43:48
Numpty


Posts: 1334
Joined: 18.09.12

Sure, I think it would be incentive to get players to not camp and go adventure. Grin should give it a trial run?
 
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Tulipness
#5 Print Post
Posted on 08/01/2013 12:55:57
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Numpty


Posts: 1008
Joined: 18.03.12

D: gonna make it harder or humans lol,carrying flag and having only to melee thr zombie?Should also make the zombies not be able to return the flag,only not touching it will reset it. This idea is pretty cool,i wouldn't mind Smile
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Vlexis XII
#6 Print Post
Posted on 08/01/2013 12:58:44
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Tulipness wrote:
Should also make the zombies not be able to return the flag,only not touching it will reset it.


I think that's a good idea.
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ODST
#7 Print Post
Posted on 08/01/2013 14:14:02
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Super Admin


Posts: 2047
Joined: 11.09.12

when i first started playing za servers, this is what i thought we were supposed to do, the map was ice fields, and i got the flag, but i couldnt pick it up..... GrinGrinGrin ive always wished for this YES FROM ME!!!! Grin
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weeshuggy
#8 Print Post
Posted on 08/01/2013 14:20:31
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Wanker


Posts: 785
Joined: 23.06.11

What tulip said as well, I meant to add that in but forgot... Pfft

also I'm sure the flag limit could be set to like 100, I mean if humans can score 100 flags they deserve to win.
 
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Vulture
#9 Print Post
Posted on 08/01/2013 15:08:12
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Posts: 0
Joined: 25.08.12

But if humans do get the flag and try to walk it home base to score, then they should be slower than LMS in order to get shit load of cR. Grin
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skeleton
#10 Print Post
Posted on 08/01/2013 15:16:42
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Posts: 29
Joined: 31.05.12

sounds like a good idea I say we try it Grin
 
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Mist
#11 Print Post
Posted on 08/12/2013 15:01:25
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Numpty


Posts: 1242
Joined: 22.07.13

This would be so fun. It would also attract more people which would make ZA even more of a popular clan. DO THIS ASAP if you ask me good idea Grin
 
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Vulture
#12 Print Post
Posted on 08/12/2013 15:25:03
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Yes, as long as it's continuous before the 15 minute (For bigger maps) or 10 minute (For smaller maps) time limit runs out without everyone getting infected. Also getting like +50 cR for the capture on normal weekdays, and as for Fridays + weekends on double cR would double up to 100.
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weeshuggy
#13 Print Post
Posted on 08/12/2013 15:31:24
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Wanker


Posts: 785
Joined: 23.06.11

Well I asked star about this and she seems to be happy to give it a go (if slim wants), slim is just really busy right now though. Im hoping it would mean minimal work for slim but until someone else can do it, we need to wait...
 
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MasterA
#14 Print Post
Posted on 08/12/2013 15:45:25
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Posts: 2582
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About the flag idea, what you must consider is that the server runs off slayer spawns so red team might start the game off at blue base and already have the flag. Idk if this is a major issue or not but its unavoidable unless its scripted that each team starts at their own base.

Having each team always start at the same base though would make our server even more linear and possibly boring. So we would just have to deal with red team having the flag at start sometimes
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Hercules
#15 Print Post
Posted on 08/12/2013 16:35:41
Numpty


Posts: 1334
Joined: 18.09.12

Keep in mind when a nuke is performed too. Sometimes the zombies spawn near humans. How would this be affected using that command if you change it so that they have to start at their own bases? ouch. That would defeat the purpose of a nuke most likely.
 
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ZA Bvigil
#16 Print Post
Posted on 08/12/2013 20:12:50
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Admin


Posts: 2161
Joined: 15.11.10

sounds like an interesting idea definitely one worth a try in the servers somewhere
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Hotpot
#17 Print Post
Posted on 08/13/2013 00:46:01
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Senior Member


Posts: 397
Joined: 25.05.11

If it makes people camp less than im down
Which one are you?
 
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ZA althor
#18 Print Post
Posted on 08/13/2013 04:13:19
Wanker


Posts: 794
Joined: 07.03.11

you would almost need to keep random spawns to avoid mass spawn killing
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weeshuggy
#19 Print Post
Posted on 08/13/2013 07:16:21
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Wanker


Posts: 785
Joined: 23.06.11

Just keep the slayer spawns, I mean its not like if you get 1 cap ge game is over... If your lucky enough to spawn next to the flag well then its exactly tha, luck. The flag choice is still optional not everyone will even be interested in them.
 
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