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Motion Sensors Off ZA CTF?
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| Hercules |
Posted on 07/10/2013 22:40:50
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Numpty

Posts: 1334
Joined: 18.09.12
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Since we are keeping shields in the new ZA CTF server can we at least remove the motion sensors? Just a suggestion. Would make it more fun. |
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| Vulture |
Posted on 07/11/2013 04:38:38
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Newbie

Posts: 0
Joined: 25.08.12
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I know right. Radars make the gametype too easy.

Proud to be in the Jajaja group! |
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| Hercules |
Posted on 07/11/2013 11:39:46
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Numpty

Posts: 1334
Joined: 18.09.12
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Vulture wrote:
I know right. Radars make the gametype too easy. 
I was playing it last night in dangercanyon and you can see them coming from around corners and know they're there. It's almost like using a bot for only a certain distance. To easy to know they are coming. I think it should just be removed period. Takes the fun out of hiding and trying to score. |
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| nygiants88 |
Posted on 07/11/2013 11:43:41
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Super Admin

Posts: 1707
Joined: 24.07.11
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It may be easy if your slaying, but it's good practice for the cappers. If they get to the point where they can pull flags with radar consistently, they will be able to do it much more frequently and with better results when the radar is off.

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| MasterA |
Posted on 07/11/2013 12:06:57
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Super Admin

Posts: 2582
Joined: 21.07.11
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When slim puts the gametypes on the maps i listed they should be removed.



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| Vulture |
Posted on 07/11/2013 16:20:27
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Newbie

Posts: 0
Joined: 25.08.12
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MasterA wrote:
When slim puts the gametypes on the maps i listed they should be removed.
Yay! I love sound whoring better than playing with radars.

Proud to be in the Jajaja group! |
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| Hercules |
Posted on 07/11/2013 20:34:50
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Numpty

Posts: 1334
Joined: 18.09.12
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MasterA wrote:
When slim puts the gametypes on the maps i listed they should be removed.
I hope so. I love CTF, just motion sensors ruin it. |
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