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ZA moving to Custom Edition?
Dudeman
#41 Print Post
Posted on 10/11/2013 18:41:03
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Super Admin


Posts: 1277
Joined: 03.01.12

OMG it would be awesome. But I like the racing maps better Sad Like DMT Racing, Yoyorast Island (1 and 2), and Rainbow Road. Btw stunt if you haven't played it, Chronopolis is like the best stunting map ever Pfft
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FC_SlimJim
#42 Print Post
Posted on 10/11/2013 21:39:04
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Posts: 4725
Joined: 14.11.10

za heystarface wrote:
is converting the stats info something i could do?


the stats data doenst change just the script that reports it since its 90% based on the hex ids for FV maps
 
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za heystarface
#43 Print Post
Posted on 10/11/2013 22:29:42
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Posts: 6130
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so not something you could teach me to do in a spare 15 minutes?
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Vulture
#44 Print Post
Posted on 10/12/2013 02:19:43
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Joined: 25.08.12

I can imagine how fun zombies would be on No_Remorse custom map from Halo Custom Edition. That map was designed to be zombie style based gameplay type of environment.
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FC_SlimJim
#45 Print Post
Posted on 10/12/2013 09:34:05
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Posts: 4725
Joined: 14.11.10

za heystarface wrote:
so not something you could teach me to do in a spare 15 minutes?

perhaps in a few hours for structured examples. pulling CE hex ids for stock maps is easy, factoring in custom weps, terrain ids, and other crap is the tough part
 
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stunt1man
#46 Print Post
Posted on 10/12/2013 13:39:13
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ShawnPeezy


Posts: 2148
Joined: 20.02.12

Dudeman wrote:
OMG it would be awesome. But I like the racing maps better Sad Like DMT Racing, Yoyorast Island (1 and 2), and Rainbow Road. Btw stunt if you haven't played it, Chronopolis is like the best stunting map ever Pfft

I might download it after I get my new pc, but I think it's time to move on to other games.
Halo PC Stunting Community - Rank-experienced/rcon holder


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Saviour
#47 Print Post
Posted on 10/12/2013 14:49:56
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Posts: 1352
Joined: 05.10.11

It would be good to move to CE, the most played server in CE is {XG}Zombies which is very basic to our servers, no stats or ranks or anything and they don't use custom maps. This server always has more than 10 people and if this server can get this many people, how many can our servers get?
 
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ODST
#48 Print Post
Posted on 10/12/2013 14:52:20
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Posts: 2047
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i agree wholeheartedly with this, i can just imagine super zombie maps heheheheheh! and also, with classic omg the possibilities! If theirs anything i can do to help slimjim, just pm and ill be happy to help Grin
�RG� (Renegade Gamers) Senior Admin
[C�R] Veteren

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MasterA
#49 Print Post
Posted on 10/12/2013 16:06:51
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Posts: 2582
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We killed our stats reputation with all the resets. Players like nozzol j, crow, hammer, tina and all the other regulars who had their credits reset multiple times no longer care about the credit system and our servers are now dead because of that. That was one of the reasons I was pushing for an all version expansion, all of the 1.04 players haven't experienced stats yet and would all probably get addicted to it.

Moving to ce would also let us fill up a server with players who would be new to the credits and they would get hooked like the initial beta craze. Ce has a very large hispanic player base though and I know the stats scripts would be a bitch to convert for ce compatibility.
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Hotpot
#50 Print Post
Posted on 10/12/2013 23:13:40
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Posts: 397
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If ZA moves to CE, I can come play a bit.
Which one are you?
 
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Java
#51 Print Post
Posted on 10/13/2013 12:47:08
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Posts: 39
Joined: 05.01.13

FC_SlimJim wrote:
za heystarface wrote:
so not something you could teach me to do in a spare 15 minutes?

perhaps in a few hours for structured examples. pulling CE hex ids for stock maps is easy, factoring in custom weps, terrain ids, and other crap is the tough part


I wouldn't say it being tough, more on the lines of it being a nuisance since who knows how they did the tags.
Edited by Java on 10/13/2013 13:00:45
 
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FC_SlimJim
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