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Welcome +Cr
good idea. good idea. 100%[3 Votes]
not bad. not bad. 0%[0 Votes]
Total Votes : 3
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stunt1man
#1 Print Post
Posted on 08/30/2013 14:13:01
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ShawnPeezy


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Idea! it just popped up in my mind so I thought I would share. I don't know if it's a lot of haggle to script it. If it is too much work then we should leave it alone. But, here is the idea.

-Give +Cr to people when they join server. For example, as soon as someone joins the server they get awarded, let's say 100 Cr or w/e

Now you must be thinking that people will just leave the server and keep rejoining for that Cr but...

-you can only get that specific welcome +Cr once a day. let's say every 12 hours. When the 12 hour cycle is complete you can get another +Cr when you join the server.

Pfft
Edited by ninja on 08/30/2013 17:28:57
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#2 Print Post
Posted on 08/30/2013 14:23:39
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...Along those lines, can the server deduct x amount of cR for those who *consistently* RQ? Those who accidentally do it once or twice, that's up to admin..

/just a thought...
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#3 Print Post
Posted on 08/30/2013 14:35:02
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Maybe they get more credits the less people are in there.
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stunt1man
#4 Print Post
Posted on 08/30/2013 14:38:38
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ShawnPeezy


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It's just the welcome credit once a day. Think like when you go to a store just to check out sales but don't want to buy anything. You don't have any intentions to buy any merchandise but once you are in the store you end up buying something.
So, when people log in just for the cr in the server, they might decide to stay and play couple games while they are in there.
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ninja
#5 Print Post
Posted on 08/30/2013 14:43:32
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If people care about cR then this is a good idea. I like Hat's suggestion too. Something like cR = 100 * (16 - n) for n people in the server.

Not that I could do it in LUA, but shouldn't be too hard to script. You could just store an array of hashes that have already earned it for the day, then clear the array every 12 or 24 hours.
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SkyDiv3r17
#6 Print Post
Posted on 08/30/2013 14:43:35
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Horayyyy for Credits! I'm sure it would get more people interested. They would be curious about the Cr and get more involved.
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MasterA
#7 Print Post
Posted on 08/30/2013 14:43:52
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I don't think the cr really matters to many ppl anymore. I personally have had over 800 thousand cr 4 different times that has been reset. My stats have been reset 4 times also. All of the players since beta have had this happen to them and the cr doesnt matter to them anymore and they kinda quit playing because of it (players like MasterWu, Nozzol J, Crow, Hammer, Tina, etc). Those players, and myself, just play the games now for fun and lms attempts instead of trying to up our stats or get rank 1.

Ofc the newer players that have entered our servers like the cr but they are few compared to the hordes of players we had that filled our server up 16 man every day of the week who have since lost interest in the server (largely due in part the cr not mattering anymore).

I know everyone wants to try these cr change attempts to repopulate the server but when the scripts start breaking again, and they will, we will have no other choice but to reset the stats in an attempt to temporarily fix them which will further drive ppl away from our stats system.
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stunt1man
#8 Print Post
Posted on 08/30/2013 15:17:09
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ShawnPeezy


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You are right. Some people don't care about stats. This idea is directed at people who care about Cr and while some people don't care about stats a lot of people still do. If it causes scripts to break then it's definitely not a good idea, but if it doesn't hurt the script it's worth a shot.
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MasterA
#9 Print Post
Posted on 08/30/2013 15:44:52
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Well seeing as how we had a full 16 man server week around vs having maybe a full server on weekend nights I'd say alot of ppl don't care about cr anymore. When everyones cr got to high thats when the server started to crash and slim had to reset the stats to fix it. But as i said some of the newer players who havent had their stats reset like it but its just matter of time till the eventual reset again.
Edited by MasterA on 08/30/2013 16:23:26
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FC_SlimJim
#10 Print Post
Posted on 08/30/2013 17:10:09
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this would be quite easy to script. im still working on merging the old stats data. ive had limited success but strictly on credits alone, i should be able to finish soon.
 
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#11 Print Post
Posted on 08/30/2013 17:15:06
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Is it possible to make RQ's lose cR?
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#12 Print Post
Posted on 08/30/2013 17:15:29
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#13 Print Post
Posted on 08/30/2013 17:20:45
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ninja
#14 Print Post
Posted on 08/30/2013 17:22:52
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I thought that we have a backup of the stats? I don't see why they have to be reset.

Also, having a large number of credits shouldn't break the script. Computers can deal with huge numbers easily, especially when it's just adding. Lua can deal with numbers (doubles) at least as big as a trillion (1,000,000,000,000) as far as I'm aware.
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MasterA
#15 Print Post
Posted on 08/30/2013 17:37:54
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ninja wrote:
I thought that we have a backup of the stats? I don't see why they have to be reset.

Also, having a large number of credits shouldn't break the script. Computers can deal with huge numbers easily, especially when it's just adding. Lua can deal with numbers (doubles) at least as big as a trillion (1,000,000,000,000) as far as I'm aware.


It wasnt that to much credits were breaking the scripts exactly. When everyones cr was getting high and we had a few players in the millions the server would keep crashing. I'm not sure if it was in correlation with the amount of credits everyone earned or if all those credits were causing a script bug somewhere. But the only way we were able to solve it was to reset the credits and that did fix the issue. Then the credits got high again after a few months and the same issue came up, so slim reset the credits again and the issue went away. We still don't know what caused it.


If we really want to revamp the credits and show that they actually mean something we shouldnt put back everyones old stats but rename the server and know FOR SURE that the credits won't get erased again. Then let everyone start anew with credits that they know actually matter.
Edited by MasterA on 08/30/2013 17:40:15
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ninja
#16 Print Post
Posted on 08/30/2013 17:59:41
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Well it's hard to know 'for sure' that a program doesn't have bugs.

It could have been that the data got corrupted when writing to/reading from the files storing the stats. If so, that's a machine error and not really avoidable, especially when you're reading/writing constantly. Or it could be the vast number of players (and their associated stats) giving the sorting algorithm a hard time when calculating rank, but I seem to remember that was avoided by only updating on a weekly basis.
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FC_SlimJim
#17 Print Post
Posted on 08/30/2013 18:09:42
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MasterA wrote:
ninja wrote:
I thought that we have a backup of the stats? I don't see why they have to be reset.

Also, having a large number of credits shouldn't break the script. Computers can deal with huge numbers easily, especially when it's just adding. Lua can deal with numbers (doubles) at least as big as a trillion (1,000,000,000,000) as far as I'm aware.


It wasnt that to much credits were breaking the scripts exactly. When everyones cr was getting high and we had a few players in the millions the server would keep crashing. I'm not sure if it was in correlation with the amount of credits everyone earned or if all those credits were causing a script bug somewhere. But the only way we were able to solve it was to reset the credits and that did fix the issue. Then the credits got high again after a few months and the same issue came up, so slim reset the credits again and the issue went away. We still don't know what caused it.


If we really want to revamp the credits and show that they actually mean something we shouldn't put back everyone's old stats but rename the server and know FOR SURE that the credits won't get erased again. Then let everyone start anew with credits that they know actually matter.


FYI, The reason stats was "reset" as you call it, was that due to a script co-routine error, a new player would join and corrupt their "stats profile". and because of this, any time it loaded it would script break and wrec havok among the gameplay. so every time one was discovered the only way to prevent future screw ups was to start anew.

Each time this happened, i saved the data so that after it could sort and fix the data, it would be merged back again. only recently have i nailed out all the bugs in the stats script. so now that it is fixed of bugs i can re-add the data from the old stats folders.

i just tested some of the data out and it works well so that will be added soon.


you see, i never deleted anyone's stats data, i simply disabled it from time to time to prevent script breaks in game.
 
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FC_SlimJim
#18 Print Post
Posted on 08/30/2013 18:11:21
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MasterA wrote:
ninja wrote:
Well it's hard to know 'for sure' that a program doesn't have bugs.

It could have been that the data got corrupted when writing to/reading from the files storing the stats. If so, that's a machine error and not really avoidable, especially when you're reading/writing constantly. Or it could be the vast number of players (and their associated stats) giving the sorting algorithm a hard time when calculating rank, but I seem to remember that was avoided by only updating on a weekly basis.


Only smiley would be able to figure it out seeing as how he was still in the process of working on the scripts during his time here. I also doubt we could for sure guarantee that everyones cr will be safe in the future thats why I, and many of the regulars that we've lost, have given up on the idea of stats and cr. Its just until the day comes that we can guarantee that I wouldn't expect the server to get as popular as it once was when that was what everyone was focusing on.

as i said, i have fixed all the stats bugs. most were present in the old build from smiley, and after i merge them it will stats that way forever
 
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MasterA
#19 Print Post
Posted on 08/30/2013 18:14:00
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FC_SlimJim wrote:
MasterA wrote:
ninja wrote:
I thought that we have a backup of the stats? I don't see why they have to be reset.

Also, having a large number of credits shouldn't break the script. Computers can deal with huge numbers easily, especially when it's just adding. Lua can deal with numbers (doubles) at least as big as a trillion (1,000,000,000,000) as far as I'm aware.


It wasnt that to much credits were breaking the scripts exactly. When everyones cr was getting high and we had a few players in the millions the server would keep crashing. I'm not sure if it was in correlation with the amount of credits everyone earned or if all those credits were causing a script bug somewhere. But the only way we were able to solve it was to reset the credits and that did fix the issue. Then the credits got high again after a few months and the same issue came up, so slim reset the credits again and the issue went away. We still don't know what caused it.


If we really want to revamp the credits and show that they actually mean something we shouldn't put back everyone's old stats but rename the server and know FOR SURE that the credits won't get erased again. Then let everyone start anew with credits that they know actually matter.


FYI, The reason stats was "reset" as you call it, was that due to a script co-routine error, a new player would join and corrupt their "stats profile". and because of this, any time it loaded it would script break and wrec havok among the gameplay. so every time one was discovered the only way to prevent future screw ups was to start anew.

Each time this happened, i saved the data so that after it could sort and fix the data, it would be merged back again. only recently have i nailed out all the bugs in the stats script. so now that it is fixed of bugs i can re-add the data from the old stats folders.

i just tested some of the data out and it works well so that will be added soon.


you see, i never deleted anyone's stats data, i simply disabled it from time to time to prevent script breaks in game.


I don't think anyone is really to worried about their old stats. IMO the best way to start over we be to rename the server to something new completely and advertise in the server that the stats they have will stay this time and they won't lose their stats randomly again. It'll be hard to gain back some of the players we lost because of this but if we can have the credits matter again then the server would be popular again.
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ninja
#20 Print Post
Posted on 08/30/2013 18:33:40
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FC_SlimJim wrote:
FYI, The reason stats was "reset" as you call it, was that due to a script co-routine error, a new player would join and corrupt their "stats profile". and because of this, any time it loaded it would script break and wrec havok among the gameplay. so every time one was discovered the only way to prevent future screw ups was to start anew.

Each time this happened, i saved the data so that after it could sort and fix the data, it would be merged back again. only recently have i nailed out all the bugs in the stats script. so now that it is fixed of bugs i can re-add the data from the old stats folders.

i just tested some of the data out and it works well so that will be added soon.


you see, i never deleted anyone's stats data, i simply disabled it from time to time to prevent script breaks in game.

Ah, thanks for clearing that up. I thought I remember you saying you'd kept all the stats.

Glad to hear that you've ironed out the bugs - well done!
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